I argued that Jackson’s knowledge argument about qualia does not refute physicalism: even purely physical computational systems can fail to predict their own sensory information if they have the right structure and complexity, providing a physicalist and computationalist explanation of qualia.
Published in: Studia Philosophica Wratislaviensia, Vol. XIX, No. 2, 2024.
DOI: 10.19195/1895-8001.19.2.7
PDFIn my doctoral dissertation, I argued that if we take the physical Church–Turing thesis seriously as an empirical claim, then time-constrained physical systems face a fundamental limitation: they cannot predict their own computational outcomes, which has implications for understanding free will, Kalmár’s objection to Church’s thesis, and the nature of qualia.
Doctoral dissertation, Eötvös Loránd University (ELTE), Faculty of Humanities, Doctoral School of Philosophy, Budapest, 2024. Supervisor: Prof. László E. Szabó.
PDFI investigated whether the physical Church–Turing thesis and the uncomputability of the halting problem can consistently coexist, examining Seth Lloyd’s argument that physical systems characterized by the PCTT are inherently unpredictable in their decisions.
Published in: K. Podušelová, M. Šedo, A. Kuchtová (eds.), Young Philosophy 2022 / Mladá Filozofia 2022. Conference Proceedings, Filozofický ústav SAV, Bratislava, 2022, pp. 60–69. An extended Hungarian version appeared as: Sóstai Zoltán, “A fizikai Church–Turing-tézis és a halting probléma néhány filozófiai következményének analízise.” In: Nemes M., Donáth B., Major T. K., Sipos-Kolumbán A., Tegzes N. V., Vecsernés Á. (eds.), Ütközéspontok IX. A Doktoranduszok Országos Szövetsége Filozófiatudományi Osztálya konferenciájának kötete. Budapest: DOSZ, 2023, pp. 145–158.
ISBN: 978-80-89766-03-1 (English version) · 978-615-6457-14-1 (Hungarian version)
PDFWe built an augmented reality quiz game where players interact through hand gestures recognized by a deep learning model using a regular camera — no depth sensor needed. The system was presented as an interactive kiosk featuring a virtual “hero” character who guides the player through the experience.
Matuszka T., Czuczor F., Sóstai Z., “HeroMirror Interactive: A Gesture Controlled Augmented Reality Gaming Experience.” In: Proceedings of SIGGRAPH ’19 Posters, ACM, Los Angeles, CA, USA, 2019.
PDF